Hands-on learning experiences are a big part of what makes the Episcopal experience so powerful. Recently, the oldest Lower School students showed off what they’ve been working on. The QUEST Center was filled with excitement!
Do What You Love!
That was the idea behind the fifth grade Maracuja or Passion Project. For months now students have been exploring their passions, and this week they shared what they have learned in the first-ever Episcopal Maracuja Showcase!
The showcase was a celebration of learning and exploring. The soon-to-be Middle Schoolers shared what they love about everything from architecture and art to event planning and wood carving. Student paintings, photography and published works were on display as well as a custom-built robot named Vernie.
In addition to doing what they love, these students learned something about themselves. Many of them said the most challenging part of the project was narrowing down their many interests and finding the one they wanted to explore most. In speaking with the students, their natural enthusiasm for their topics of choice was obvious. As they discussed the topics, they spoke with ease and pride. Once their Lower School counterparts began rotating through the showcase, the fifth graders were eager to share the experience.
Years from now it will be exciting to see whether today’s fifth graders have continued fine-tuning their current passions or whether they have followed a different interest.
Fourth Grade Arcade Scores Big!
The excitement and creativity of the annual fourth grade arcade returned this year. The tradition, which challenges students to build an arcade game out of recycled materials is a student and teacher favorite. The fourth grade Knights did not disappoint!
With just tape, cardboard and simple gears, students created games that people of all ages would be happy to play. There was a unique take on The Price is Right legend Plinko. Students also created everything from a foosball table to a claw crane game. As younger Lower School students visited the arcade, there was a feeling of a traditional arcade setting with games dispensing tickets and students excited to get the high score.
Th Lower School arcade was inspired by the story of a boy named Caine, who built his own arcade at the age of nine. Click here to read Caine’s story and how it inspired a global cardboard challenge.